Games for You.

Wicked North Games, LLC was created in 2009 with the goal of making fun games that are easy to pick up and play and will draw the attention of gamers for their lifetime.  We focus on staying fresh and deeply rooting the story of players in their characters and how they determine their own fate.

Our line of published products includes Azamar and Westward, and the free digital magazine, d6 Magazine.

Wicked North Games used the proprietary variant of the OpenD6 Open Gaming License (OGL) for creating our original game Azamar, Westward, and all of the d6 Magazine products, based on the popular “D6 System” created in the late 1980’s by West End Games, and made popular by them under the Star Wars IP.

We started development on Azamar, 2nd Edition, where we revised and updated the source of the setting, and moved the world forward, as well as many if not all of the rules and game mechanics. We never released Azamar, 2nd Edition, which diverges from its predecessor in using the “D6 System,” now using a proprietary game mechanic. We decided to sit and wait for the right time. Then, Shadowdark RPG came along, and its dark fantasy wrap over d20 felt like the perfect mechanical fit for Azamar.

Now we are focused on producing Azamar: the Shroud, adapting it to the Shadowdark RPG game mechanics.

Every game we produce is available in digital and printed formats.

Wicked North Games, LLC is made up of two Owning Partners, long-time friends and Game Makers, J. Elliot Streeter and Brett. M. Pisinski.

J. Elliot Streeter

J’s passion is game development—bringing together writing, systems design, and a kaizen mindset of steady, intentional improvement. Drawing on a wide range of life experience and practical problem-solving, he focuses on creating tabletop RPG mechanics that feel clear, durable, and rewarding at the table—games built for long-term play, shared stories, and genuine player joy.

Outside of design work, J. spends time with his chosen family and a close-knit circle of friends. He’s an avid gamer and, in warmer months, can often be found cycling or swimming. He fell in love with roleplaying early—starting with classics like Dungeons & Dragons (1st Edition), MegaTraveller, Star Frontiers, Gamma World, and Car Wars. Today, his work centers on worldbuilding and narrative, editing, mechanics refinement, and dreaming up new elements that give players more meaningful choices and more memorable adventures.

Brett M. Pisinski
The main force that drives Brett is creativity. He works hard to procure leads as a Graphic Designer or dabbling in the art of Homebrewing.  Working in a small business environment for the past twenty years gives Brett the fundamental hands-on experience in management and Salesmanship.

Staying organized is key to Brett. This need for expression has also been a contributing factor when developing worlds, characters, story arcs and plotlines for roleplaying games. As it is with most gamers, the first Role Playing Game he was first exposed to was 2nd Edition Dungeons and Dragons. The intense story for the campaign captivated the group of would-be adventurers for an entire summer. This foundation gave him the basics for character and story design, it wasn’t soon until he was developing worlds of his own for other game systems from intense gothic cities to glorious, epic space operas.

Brett’s Game Mastering experience gives him the ability to think on his toes and to be prepared for anything, from when faced with a clever group of players to developing an entire universe seeded with danger.  He looks ahead to an exciting future with creating and developing role playing games for years to come.